I have yet to confirm how the game title is properly capitalized. . .
I've joined a new production studio! CaRPG is an RPG. . . with a car! A couple friends were looking for a complete art overhaul of their game and since I'm a glutton for punishment, I jumped right on the opportunity. Their game is a mixture of realistic environments and enemies with the player character as a ridiculous looking cartoon car. It's silly and fun and provides me the opportunity to get some environmental story telling and character assets into my portfolio, and I just really like what these guys are about.
This project doesn't come without challenges, but they're obstacles I think I'm ready to tackle; the glaringly obvious one being character modeling. Although I've tried a couple times, I actually haven't done organic character modeling since my second year during my intro to modeling class. I chose to focus on props and environments since then, but I knew I had to eventually come back to it, and why not in a game where you play as a car smashing through a fantasy dungeon?
I also want to try my hand at marvelous designer, and the wizards I have to design are basically floating cloaks, so it will be an easy introduction! (I hope. . .) I've messed around with the program a few times and I have the very basics down, so I don't think it will be too stressful to stitch some squares together on a base human model. I'll probably give my goblins a basic loincloth as well, or else they'll be nakey.
Here are some of the concepts I put together:
This is just a short storyboard to give a feel for the theme I'm going for. I plan to have warring factions of goblins and wizards that are interrupted by this car from a different dimension that's wrecking havoc all throughout the dungeon.
![](https://static.wixstatic.com/media/c2e10a_8d9a8294b7084136aa6c01692d510891~mv2.png/v1/fill/w_980,h_735,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/c2e10a_8d9a8294b7084136aa6c01692d510891~mv2.png)
Some environment art concepts. I pulled some fungus sketches I did for Janus Project into the scene, and I hope I can use fungus as a 'food source' for the goblins as well as add some interesting shapes and colors into a procedural looking dungeon.
![](https://static.wixstatic.com/media/c2e10a_bd26c34b137644e3a8483b36566277b7~mv2.png/v1/fill/w_980,h_1307,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/c2e10a_bd26c34b137644e3a8483b36566277b7~mv2.png)
Goblin boi
![](https://static.wixstatic.com/media/c2e10a_783c76288eee40488bd8db37c4787bd7~mv2.png/v1/fill/w_980,h_735,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/c2e10a_783c76288eee40488bd8db37c4787bd7~mv2.png)
Here's the start of his model. Spooky character modeling! I think I did a banger job with the shoulders, but I need other people to look at my topology before I can continue adding detail. Once I make a base model, I'm going to bring him into zbrush and substance and learn how to properly bake maps and apply them to a lower poly mesh. I like to think I have a grasp of it already, but I'm still dreading the day I have to face it.
![](https://static.wixstatic.com/media/c2e10a_b21a0db801ce44298b20a9e1a419904c~mv2.png/v1/fill/w_980,h_788,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/c2e10a_b21a0db801ce44298b20a9e1a419904c~mv2.png)
Pretty standard wizard, nothing special here.
![](https://static.wixstatic.com/media/c2e10a_eee76f81e0b943d7a4a02ccb06881944~mv2.png/v1/fill/w_980,h_735,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/c2e10a_eee76f81e0b943d7a4a02ccb06881944~mv2.png)
This is the final boss that's definitely not a beholder. I'm looking forward to making him, because I'll be using the tail animator asset I have for unity on all of his tentacles to give him a really creepy squid look (and avoid having to rig and animate eight tentacles.) The one problem I see myself facing with this one is the eyelids. . . so basically the whole thing? I want to use blend shapes to really give that folded skin look, but I don't know the first thing about blend shapes, so this project is going to be full of learning new things!
![](https://static.wixstatic.com/media/c2e10a_f7fba3f9852742139ddc85bf4fb62a11~mv2.png/v1/fill/w_980,h_735,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/c2e10a_f7fba3f9852742139ddc85bf4fb62a11~mv2.png)
We decided to have statues that break apart into two mini bosses and the final boss, so here are the plans for those guys. I want to make it look like a zelda style dungeon where the camera fixes on the boss and shakes as it gives a battle cry! That would be cool.
![](https://static.wixstatic.com/media/c2e10a_15e1250efe0d4b82b9974a043a9ab1a9~mv2.png/v1/fill/w_980,h_1307,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/c2e10a_15e1250efe0d4b82b9974a043a9ab1a9~mv2.png)
I genuinely feel excited for this game, even though I'm treading way out of my comfort zone for a lot of this work. Maybe it's because it's only week 3 and in a few blog posts I'll be ranting about how much I hate texture maps and cloth physics, but an artist can dream!
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